Mobile play

A game should fit the day around it

Portrait composition, one-finger interaction, reliable progress and resource-aware design for real devices in real contexts.

The pocket test

Six moments to inspect

A short session is a sequence of arrival, action, interruption and return—not simply a short timer.

1

Start

Does the current goal appear without a chain of dismissals?

2

Hold

Can frequent actions be reached comfortably with either hand?

3

Read

Do labels and states remain clear in bright light and at larger text sizes?

4

Interrupt

Does progress persist through a lock screen, call or suspended app?

5

Leave

Is there an honest stopping point and a clear save state?

6

Return

Can the player resume without remembering every detail?

Related reading

Short-session field notes